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MEGADOOM II - iso.7z
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Text File
|
1995-01-07
|
8KB
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127 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
IMP 65.82 DEAF/AMBUSH 23
IMP 60.09 DEAF/AMBUSHMEDIUM_AND_HARD 21
SHELLS 0.31 DEAF/AMBUSHMEDIUM_AND_HARD 1
STIMPAK 0.61 DEAF/AMBUSHMEDIUM_AND_HARD 2
SHOTGUN 0.61 MULTIPLAYER 1
SERGEANT 11.45 ;4
SERGEANT 5.72 MEDIUM_AND_HARD ;2
SHELLS 3.66 12
STIMPAK 8.24 27
STIMPAK 1.22 DEAF/AMBUSH 4
SPECTRE 85.54 DEAF/AMBUSHHARD_ONLY 13
SPECTRE 39.48 DEAF/AMBUSHMEDIUM_AND_HARD 6
CLIP 1.37 ;9
GARMOR 1.83 2
SPECTRE 39.48 DEAF/AMBUSH 6
BULLETS 0.61 DEAF/AMBUSH 1
CLIP 0.46 DEAF/AMBUSH ;3
IMP 85.85 30
CHAINGUN 0.92 1
DEMON 39.48 6
MEDIKIT 6.71 11
BULLETS 3.66 6
SPECTRE 13.16 MEDIUM_AND_HARD 2
BERSERK 0.61 1
IMP 54.37 MEDIUM_AND_HARD 19
STIMPAK 0.31 MEDIUM_AND_HARD 1
CLIP 0.46 MEDIUM_AND_HARD ;3
SHELLBOX 1.22 4
BARMOR 0.92 1L
POTION 13.12 ;43 ;This item is inocuous
BLUEBALL 0.46 DEAF/AMBUSH 1L
HELMET 3.05 ;10 ;This item is inocuous
IMP 22.89 HARD_ONLY 8
SHELLS 0.31 HARD_ONLY 1
CACODEMON 8.01 MEDIUM_AND_HARD 1
ARACHNOTRON 25.70 1L
CACODEMON 8.01 HARD_ONLY 1
DEMON 72.38 DEAF/AMBUSH 11
BACKPACK 0.61 DEAF/AMBUSH 1
PLASMA 0.61 MULTIPLAYER 1
CHAINSAW 0.61 MULTIPLAYER 1
TROOPER 45.78 ;16 ;This item is inocuous
ROCKETS 0.92 DEAF/AMBUSH 1
ROCKET 0.46 3
SERGEANT 5.72 DEAF/AMBUSH 2
SERGEANT 5.72 DEAF/AMBUSHMEDIUM_AND_HARD 2
CACODEMON 32.04 DEAF/AMBUSHHARD_ONLY 4
ROCKET 0.31 MEDIUM_AND_HARD 2
SHELLBOX 0.31 MEDIUM_AND_HARD 1
MEDIKIT 1.22 MEDIUM_AND_HARD 2
INVULN 0.61 MEDIUM_AND_HARD 1
DEMON 78.96 DEAF/AMBUSHMEDIUM_AND_HARD 12
DEMON 46.06 DEAF/AMBUSHHARD_ONLY 7
SHELLS 0.61 DEAF/AMBUSH 2
FLYSKULL 6.87 4
FLYSKULL 1.72 DEAF/AMBUSHMEDIUM_AND_HARD 1
FLYSKULL 8.59 MEDIUM_AND_HARD 5
ROCKETS 0.92 1
GREYTREE 96.11 5
BROWNTREE 16.48 1
BONES2 8.24 2
BONES1 0.11 2
POOLOFBLOOD 0.11 2
INVISO 0.61 1
LAUNCHER 0.61 1
SUPERSHOTGUN 0.61 1
BFG9000 1.22 MULTIPLAYER 1L
ARACHNOTRON 25.70 HARD_ONLY 1L
ENERCELL 0.92 MULTIPLAYER 2
CYBORG 25.17 MULTIPLAYERMEDIUM_AND_HARD 1L
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 388 ;Strict standard for exact placement
;PER 329 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;