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Text File  |  1995-01-07  |  8KB  |  127 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. IMP                          65.82         DEAF/AMBUSH                   23 
  8. IMP                          60.09         DEAF/AMBUSHMEDIUM_AND_HARD    21 
  9. SHELLS                        0.31         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  10. STIMPAK                       0.61         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  11. SHOTGUN                       0.61         MULTIPLAYER                   1 
  12. SERGEANT                     11.45                                       ;4 
  13. SERGEANT                      5.72         MEDIUM_AND_HARD               ;2 
  14. SHELLS                        3.66                                       12 
  15. STIMPAK                       8.24                                       27 
  16. STIMPAK                       1.22         DEAF/AMBUSH                   4 
  17. SPECTRE                      85.54         DEAF/AMBUSHHARD_ONLY          13 
  18. SPECTRE                      39.48         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  19. CLIP                          1.37                                       ;9 
  20. GARMOR                        1.83                                       2 
  21. SPECTRE                      39.48         DEAF/AMBUSH                   6 
  22. BULLETS                       0.61         DEAF/AMBUSH                   1 
  23. CLIP                          0.46         DEAF/AMBUSH                   ;3 
  24. IMP                          85.85                                       30 
  25. CHAINGUN                      0.92                                       1 
  26. DEMON                        39.48                                       6 
  27. MEDIKIT                       6.71                                       11 
  28. BULLETS                       3.66                                       6 
  29. SPECTRE                      13.16         MEDIUM_AND_HARD               2 
  30. BERSERK                       0.61                                       1 
  31. IMP                          54.37         MEDIUM_AND_HARD               19 
  32. STIMPAK                       0.31         MEDIUM_AND_HARD               1 
  33. CLIP                          0.46         MEDIUM_AND_HARD               ;3 
  34. SHELLBOX                      1.22                                       4 
  35. BARMOR                        0.92                                       1L 
  36. POTION                       13.12                                      ;43 ;This item is inocuous 
  37. BLUEBALL                      0.46         DEAF/AMBUSH                   1L 
  38. HELMET                        3.05                                      ;10 ;This item is inocuous 
  39. IMP                          22.89         HARD_ONLY                     8 
  40. SHELLS                        0.31         HARD_ONLY                     1 
  41. CACODEMON                     8.01         MEDIUM_AND_HARD               1 
  42. ARACHNOTRON                  25.70                                       1L 
  43. CACODEMON                     8.01         HARD_ONLY                     1 
  44. DEMON                        72.38         DEAF/AMBUSH                   11 
  45. BACKPACK                      0.61         DEAF/AMBUSH                   1 
  46. PLASMA                        0.61         MULTIPLAYER                   1 
  47. CHAINSAW                      0.61         MULTIPLAYER                   1 
  48. TROOPER                      45.78                                      ;16 ;This item is inocuous 
  49. ROCKETS                       0.92         DEAF/AMBUSH                   1 
  50. ROCKET                        0.46                                       3 
  51. SERGEANT                      5.72         DEAF/AMBUSH                   2 
  52. SERGEANT                      5.72         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  53. CACODEMON                    32.04         DEAF/AMBUSHHARD_ONLY          4 
  54. ROCKET                        0.31         MEDIUM_AND_HARD               2 
  55. SHELLBOX                      0.31         MEDIUM_AND_HARD               1 
  56. MEDIKIT                       1.22         MEDIUM_AND_HARD               2 
  57. INVULN                        0.61         MEDIUM_AND_HARD               1 
  58. DEMON                        78.96         DEAF/AMBUSHMEDIUM_AND_HARD    12 
  59. DEMON                        46.06         DEAF/AMBUSHHARD_ONLY          7 
  60. SHELLS                        0.61         DEAF/AMBUSH                   2 
  61. FLYSKULL                      6.87                                       4 
  62. FLYSKULL                      1.72         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  63. FLYSKULL                      8.59         MEDIUM_AND_HARD               5 
  64. ROCKETS                       0.92                                       1 
  65. GREYTREE                     96.11                                       5 
  66. BROWNTREE                    16.48                                       1 
  67. BONES2                        8.24                                       2 
  68. BONES1                        0.11                                       2 
  69. POOLOFBLOOD                   0.11                                       2 
  70. INVISO                        0.61                                       1 
  71. LAUNCHER                      0.61                                       1 
  72. SUPERSHOTGUN                  0.61                                       1 
  73. BFG9000                       1.22         MULTIPLAYER                   1L 
  74. ARACHNOTRON                  25.70         HARD_ONLY                     1L 
  75. ENERCELL                      0.92         MULTIPLAYER                   2 
  76. CYBORG                       25.17         MULTIPLAYERMEDIUM_AND_HARD    1L 
  77. ;                                            
  78. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  79. ;                                            
  80. ; At run-time this value is used to adjust the
  81. ; Max#of variable based on the population of
  82. ; the level being modified.  Using the strict 
  83. ; standard requires that one or more of the   
  84. ; items in the list above not have a specified
  85. ; maximum number of objects.                  
  86. ;                                              
  87. PER    388   ;Strict standard for exact placement 
  88. ;PER    329   ;Lowered Standard for easy placement
  89. ;                                            
  90. ; Deleting any of the PRESERVE lines will mean that
  91. ; the objects will not be taken from the original  
  92. ; level.  You will have to supply your own above. 
  93. ;                                            
  94. PRESERVE    PILLARS                          
  95. PRESERVE    LAMPS                            
  96. ;                                            
  97. ; THRESHOLD determines what a MEGA-GOODIE is.  
  98. ; MEGA-GOODIES are used to make the level fair 
  99. ; if the generator places a lot of enemies in  
  100. ; the level.                                   
  101. ;                                              
  102. THRESHOLD    75                                  
  103. ;                                              
  104. ; I.Q. Determines how intelligently the program  
  105. ; places objects in the effort to defeat you.   
  106. ; 250 is the default if it is not specified here. 
  107. ;                                              
  108. I.Q.    250                                 
  109. ;                                              
  110. ; EVEN sets the point at which the program must begin 
  111. ; placing MEGA-GOODIES into the level, on the   
  112. ; basis of the hardest difficulty rating.          
  113. ; The MEGA-GOODIES give you a fighting chance,  
  114. ; setting the value lower or <500 will increase the number
  115. ; of MEGA-GOODIES available to you in a the level. 
  116. EVEN    500                                 
  117. ;                                              
  118. ; If SPREAD is not set to a low value then
  119. ; a given sector may accumulate too many objects 
  120. ; this often makes the level impossible to finish
  121. ; or just ugly-looking.  Setting the value too low
  122. ; could make it difficult to place objects within
  123. ; a given wad file.
  124. ;                  
  125. SPREAD    15                                  
  126. ;                                              
  127.